


Over a few weeks of ass-kickings,his MMR began to drop, from 2230 to around 1550, resulting in better matches: He was getting better in ranked play, but he also wasn't being matched up against pro-tier players. It also believed the game to be a balanced match even though in reality this player had very little experience with the ranked playlist and how best to perform." "If an average team MMR for him was 1600, he was on the high end of that, and the game expected him to perform extremely well. "Not only was he getting some of the highest skill lobbies as someone that wasn't as familiar with these maps or gametypes, he was also expected by the TrueSkill system to 'backpack' teammates with lower MMRs," donutmonkeyman explained. The opposite can also happen, apparently: Players can keep their MMR from getting too high by throwing matches in non-ranked playlists, ensuring an easier ride in ranked.īeing able to see individual MMR enabled the group to confirm that this is actually happening: One of their friends is a regular Big Team Battle player who had a "horrible experience" when he tried ranked play, and after looking at his data they determined that it was because his MMR was so high, even though he wasn't a big ranked player. The post notes that some players on the Halo subreddit have complained that doing well in bot-based playlists is artificially inflating their MMR, forcing them to be thrown into high-skill lobbies in ranked play that they are not at all prepared for. It's all quite arcane, and knowing your exact MMR isn't especially useful when the game already gives you a rank between Bronze and Onyx, but its potential value as an analysis tool is where the discovery gets really interesting.
